To the point where I would have bit the bullet and played on easy, if not for how demeaning the description for the difficulty was when the game suggested I play on it after dying ten times. Sure, I learned to utterly loathe the lack of a health bar as I played through his military cover based shooter, but I was actively upset when I was reminded of a few choice section in the game, if only because of how obnoxious they are on the normal difficulty. The gameplay of the title sadly does not help much in that regard either, but not from basic fundamental flaws. I understand forgiving issues that could have happened with the game’s development, but the story of Spec Ops: The Line is one I feel could be far better consumed by not touching the game, and instead reading about it, which is absolutely not a point in its favor. Not that it was absent, just that there was not a lot of attention paid to it, probably because I would be shocked if I found out that 2K Games was fully aware of what the game was trying to be from the get-go, and okayed every decision without a second thought. Yes, yes, that war is a super nasty thing, and not something to be glorified, but there is a certain breed of message, perhaps based on a revelation about the main character himself, that felt unsubstantial to me. I’ll admit that I am very much desensitized to… quite a lot actually, but as the story came to a conclusion like a wounded animal breathing its last breath, I was confused as to what its overall “point” was. That’s before the game actually does take the hundreds of people murdered by Walker and company into consideration, where I believe the game is attempting to make some grand statement about the modern military AAA games that were popping up like ducks around the time of release, but the level of impact dealt by the actions seemed rather lacking to me. While having good intentions, I can’t distinctly remember a good thing done done by these seemingly archetypical military men, with the leader of the bunch, Walker, being particularly destructive as he casually executes people and seems to have little remorse in murdering citizens. The main characters are effectively weapons of mass destruction that only proceed to make a bad situation far, far worse. However, even looking at a plot synopsis I am a bit confused as to the details beyond what is abundantly clear. It is sadly most of what I was able to grasp about the main plot, as why exactly certain people were here, what they were doing, why they were doing it all amounts to general confusion on my part. That said, Spec Ops: The Line is about a group of three military men who are sent to clean up Dubai after a sandstorm demolished it, leaving thousands in need of help, and the last people who tried to help all lost contact with the outside world. As such, any form of references to military fiction, themes, and the like were largely far too high above my head to get the full gist of what this creatively subtitled game. Never played much in regards to military shooters, and the only one I have even the slightest bit of interest in is because it is supposedly a very good game that influenced quite a few others ( Call of Duty 4: Modern Warfare). It is something I’ve felt very disconnected from, and that also applies to video games as well. You see, I don’t really get the appeal of military… anything aside from jackets, and some other miscellaneous bits of clothing I think look cool. Hopefully I can better deconstruct the game, even though I should make it clear that no matter how hard I may try, I still don’t quite get it. For whatever reason I did one better, bought a PC copy, and decided to play through it because… I guess I felt like it. A game I claimed to probably never play again, but that’s what I get for writing comments early in the morning. So, in January of 2013, I played Special Operative: The Safety Line and wrote something I had very little confidence in.
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